Have you ever wondered what would happen if someone put cities on wheels and made them chase each other across a wasteland? Well, I have, and thanks to Mortal Engines, I don’t have to guess anymore. In this review, I’ll share my thoughts and a few laughs about this wild book. I’ve read it, argued about the moving cities with my friends, and yes, tried to imagine my own town trucking along the highway (it’s a mess, trust me). So buckle up, because things are about to get bumpy!
Mortal Engines Book Review
In a nutshell
Mortal Engines is a wild ride of a young adult steampunk adventure, written by Philip Reeve. If you ever wondered what would happen if cities were on wheels and chased each other across a ruined world, this book has got you covered.
The story mixes action, weird machines, and some classic teen drama. The book explores big themes, like survival, ambition, and asking if progress is actually progress. Reeve’s world is a bonkers place, but it makes you think. If you like wild ideas, quirky tech, and a bit of adventure, Mortal Engines is worth a look!
Rumbling Roads: The Wild World of Moving Cities and Oddball Tech in Mortal Engines
When I picked up Mortal Engines, I never thought I’d want to strap wheels on my house and roll down to the local shop. But that’s what this book does to you. The idea of entire cities trundling around, chasing each other like a high-stakes game of tag, is fantastic. I mean, if London can develop a taste for snacking on smaller towns, anything can happen. My friends and I even debated which city would win in a slow race—Berlin or Paris. (Spoiler: Berlin cheats.)
The technology in Mortal Engines deserves a gold star—or at least a pat on the back. There are steampunk airships, mechanical jaws, and more gears than my cousin Dave’s bike shed. It’s not just set dressing; this tech shapes everything, giving the world a wacky personality and making the whole thing feel like a scrapyard magician’s dream. I spent half the book pestering my pals with “Could that thing ACTUALLY work?” I still don’t have answers, but I do have a new fear of runaway cities.
If I had to nitpick, sometimes the strange gadgets got confusing. I found myself flipping back to check what was what. But honestly, that’s half the fun—it’s like building flat-pack furniture with missing instructions. You might get a shelf, or you might get a trebuchet. Either way, you won’t be bored.
Stick around, because next I’m racing ahead to the pure adrenaline of action, adventure, and why this book might just cause you to miss your bus stop.
Action and Adventure in Mortal Engines: A Fast-Paced Ride
If you want a book with maximum action and adventure, Mortal Engines delivers better than pizza at a sleepover—fast and full of surprises. From the first chapter, giant cities chase each other across a wrecked world, and I held onto my chair so tight, I almost broke it (sorry, Mom). Author Philip Reeve keeps things moving with epic battles, secret inventions, and chases that left me more out of breath than my dog after seeing a squirrel.
The pacing stays zippy. Every time it looks like things might slow down, BOOM—another airship swoops in or a big chase scene starts up. The story doesn’t have time to sit still, and I love it. There’s always something wild happening, like a city eating a smaller city (the wildest sandwich, if you ask me). It’s a fresh take on action, not just another boring sword fight. Every twist kept my group guessing. My friend Jeff tried to predict who would survive a big dust-up, but he was wrong so many times, we started keeping score. Spoiler: Jeff lost.
Still, one problem is that sometimes it moves so fast, you might wish the story would put on the brakes. A few scenes end before I could fully enjoy what’s happening—like leaving a party just as the pizza arrives (again with the pizza, sorry, I’m hungry). But I much prefer too much action over not enough, and if you stick with it, you won’t be bored.
Next up, let’s talk about the characters—you’ll want popcorn and a comfy chair for their wild journeys of growth!
Main Characters and Coming of Age in Mortal Engines
When I picked up Mortal Engines, I expected quirky cities on wheels, not a set of main characters that felt like my own wild cousins at family reunions. Tom Natsworthy, the apprentice historian, starts off as a bit of a klutz, but he’s got a heart and stubbornness that would impress my grandma. Hester Shaw, with her scar and sharp tongue, is the human equivalent of a hedgehog—prickly, odd, but somehow very lovable. Watching their awkward team-up and shaky trust grow (or sometimes break) keeps the pages flipping.
Unlike some stories where characters seem stuck in a loop, the folks in Mortal Engines deal with real choices and consequences. Tom, for example, has to figure out where his loyalty lies. Hester has to decide if revenge is worth the trouble (hint: it usually isn’t, unless you’re after the last slice of pizza). Even Valentine, the so-called hero, isn’t your typical guy in shining armor—there’s depth and some shady business under that shiny mustache.
What really hooked me is that these characters mess up. A lot. They learn, change, and sometimes make things worse before making them better. If you’ve ever tried to assemble IKEA furniture with friends, you’ll relate. Nobody in Mortal Engines is perfect, but that’s what makes their journey stick with you long after the last page.
Next up, buckle your imaginary seatbelt—because we’re rolling straight into the wild world-building and jaw-dropping setting details that make this book an absolute ride!
The Wild World-Building of Mortal Engines: Steampunk Cities on Wheels
Let’s get one thing straight: the world-building in the Mortal Engines book does not mess around. If you like your settings plain and boring, this book will hit you like a speeding traction city—right in the face. There are massive cities that roll around on giant wheels, eating each other like, well, really aggressive shopping malls. I kept waiting for a city to swallow my own town. Still hasn’t happened, but I keep my shoes on just in case.
The book’s setting is a wild mix of old-timey stuff and bonkers sci-fi. London, for example, is not just a city. It’s a hungry, creaky monster. You get sky pirates, floating towns, and museums that look like they were raided by a magpie with ADD. If you have a soft spot for strange tech or rusty airships and like to picture yourself in foggy danger, this book will make your nerdy little heart sing.
But, and here’s the catch, sometimes it’s a bit much. At points, I had to stop and google if someone really built a city on wheels in real life, just to be sure I wasn’t missing some wild historic event. The details can be overwhelming, and there were spots where I lost track of the why and just rolled along with the what. Still, there isn’t another book that captures this weird, rolling, post-apocalyptic steampunk vibe.
Would I recommend Mortal Engines? Yes, if your brain likes to do somersaults and you don’t mind risking a minor headache from all the wild world-building. It’s a ride worth taking (but pack snacks).
Conclusion
Alright folks, that’s a wrap on my review of Mortal Engines. It’s a wild ride with big, moving cities, wild inventions, and a plot that keeps your shoes off (because you’re on the edge of your seat—get it?). The action and adventure are top notch, and the world-building is so good I had to check under my bed for a traction city. There are some pacing bumps and the world can get a little bonkers, but honestly, I had a blast. If you want a book that’s both creative and fun (with a little weird sprinkled in), Mortal Engines is worth your time—even if you’re not normally into steampunky stuff. Thanks for tagging along, and don’t forget to look both ways before crossing the street… just in case one of those cities is rolling by!

